#46 COLLAPSE MACHINE is sci-fi Valheim
Same
- Open world
- Multiplayer
- Points Of Interest procedurally spawned on surface of terrain
- Creatures taming, petting, hiring
- Unity3D engine
- Resource collection: destroy tree -> drops logs -> destroy logs -> drops wood -> carry wood as resource
- Weapons: melee, ranged, magic
- Companion: tamed pet or hired humanoid following and helping you
Similar (COLLAPSE MACHINE vs Valheim)
- Terrain deformation: 3D Voxel vs 2D Height-map
- Inventory HotBar: 12 slots vs 8 slots
- Vehicles: Cargo Truck vs Viking Longship
- Ragdoll: on death - add ragdoll to corpse vs Delete corpse and place new GameObject with Ragdoll in same pose
- World persistence: all changes are saved vs Most changes are saved, dropped items saved only near player's buildings
- Dead NPCs: never respawn vs Random respawn
- Gear Repair: durability doesn't exist vs Damaged with use
- Crafting: find unmovable Fabricators then pay resources to get specific item vs Crafting from collected resources
- Home: always traveling Vehicle with interior and storage vs Static base building
- View: First or Third person vs Third person only
Different (COLLAPSE MACHINE vs Valheim)
- Interior enter/exit is seamless vs Dungeon enter/exit is teleport
- Infinite fixed seed world (similar to Starbound) vs Predefined part of fixed seed world
- Graphics quality inspiration: 2010s vs 2000s
- On Death: companion body used as new player controlled body, or spawn new body vs Same character respawns
- Inventory system: store objects in physical inside of boxes and vehicle interior vs Inventory is fake UI with icons and many grid slots
- No Weight limit vs Weight limit