#53 Gameplay inspirations
List of games and which part I wanna bring into COLLAPSE MACHINE
- HELLDIVERS 2 - character controller
- Mad Max, The Long Drive - long distance travel on vehicle
- Boneworks - free will and interactive world
- Cube World - freedom of travel. Nothing holds you on one place
- Borderlands - worldbuilding of growing planet, yet people already decay it
- Fallout, Skyrim - hoarding every single thing laying around
- NieR: Automata - world handled by androids mostly
- Subnautica - alien world to travel in, while nature tries to bring you down
- Prey, Deux Ex - wander around factories to find keys or doors or vents to get into uninvited
- Half Life - "seamless" world, no cutscenes, no meta, always in character. Puzzles with physics, buttons, platforms
- Generation Zero - open world with androids filling it. Some hostile
- Forever Skies - travel in world to find Points of Interest and loot them to improve your own vehicle
- Raft - same, travel and hoard
- The Signal From Tölva - minor combat engagements, investigate world, slow mood
- Kenshi - wander world, which doesn't care about you. It grows or dies anyway. You can only make it faster or slower. Factions can be affected by your actions
- Valheim - open procedural world. Enemies spawning. Tree drops log - it drops wood, so destructing bring resources. Similar way multiplayer coded