#14 The Hidden Complexity of Procedural Agent Spawning

Spawning AI agents procedurally in multiplayer games involves far more than random placement. You need to coordinate tim...

#13

#12 Creating Dynamic Inventory Icons at Runtime in Unity: A Journey Through Camera Rendering and UI Optimization

*A technical deep-dive into generating real-time item icons for game inventories using Unity's HDRP and camera rendering...

#11 COLLAPSE MACHINE — Devblog

A quick look at what we built and polished this week....

#10 Networked Lazy Rigidbody System Devlog

In multiplayer games, physics simulation becomes a nightmare. Every object that can move needs to be synchronized across...

#9 Dawn

#8 DevLog - July 19, 2025

Chat System...

#7 💥 Collapse Machine: Lore, Industries, and World Design

Collapse Machine is a co-op sci-fi FPS set on a broken, post-colonial planet. Players travel across strange, terrafo...

#6 COLLAPSE MACHINE Update: New Chat System & Developer Tools

We've completely rebuilt the in-game chat system and added powerful developer tools to make COLLAPSE MACHINE more intera...

#2 Game design

- Super-Magnetic planet named Emporia...

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