#14 The Hidden Complexity of Procedural Agent Spawning
Spawning AI agents procedurally in multiplayer games involves far more than random placement. You need to coordinate tim...
#13
#12 Creating Dynamic Inventory Icons at Runtime in Unity: A Journey Through Camera Rendering and UI Optimization
*A technical deep-dive into generating real-time item icons for game inventories using Unity's HDRP and camera rendering...
#11 COLLAPSE MACHINE — Devblog
A quick look at what we built and polished this week....
#10 Networked Lazy Rigidbody System Devlog
In multiplayer games, physics simulation becomes a nightmare. Every object that can move needs to be synchronized across...
#9 Dawn
#8 DevLog - July 19, 2025
Chat System...
#7 💥 Collapse Machine: Lore, Industries, and World Design
Collapse Machine is a co-op sci-fi FPS set on a broken, post-colonial planet. Players travel across strange, terrafo...
#6 COLLAPSE MACHINE Update: New Chat System & Developer Tools
We've completely rebuilt the in-game chat system and added powerful developer tools to make COLLAPSE MACHINE more intera...
#2 Game design
- Super-Magnetic planet named Emporia...